Resume
Audio, Gameplay, and Graphics Programmer
WORK EXPERIENCE
BEHAVIOUR INTERACTIVE, Montreal, QC Fall 2022 – Fall 2023
Audio Programmer on Dead by Daylight
- Implemented audio and dialogue features in legacy, proprietary, and interconnected systems. Expanded on existing systems allowing the development of more complex functionality using UE4 blueprints and C++.
- Researched and implemented framework to support the usage of multiple Wwise callbacks in a single audio event, giving access to a wider array of information and possibilities when handling audio events.
- Responsible for handling the merging of major Perforce streams and resolving conflicts, delegating fixes as needed.
GAME DEVELOPER'S CONFERENCE, San Francisco, CA Spring 2022
Conference Associate
- A variety of positions around the conference, helping scan badges, run or monitor sessions, and answer questions from the conference attendees to make their experience the best it can be
GAME PROJECTS
ACHROMATIC, Burlington, VT Fall 2021 – Spring 2022
Graphics, Gameplay, & Audio Programmer, Lead Sound Designer (Team Size: 20)
- First person 3D psychological horror game set in a 1950’s carnival where the player navigates a disorienting grayscale environment using the rare color appearing in light and solve puzzles to escape the haunted creature following them.
- Used the Unity Engine and C# to program the game’s mechanics. Key features worked on include the lighting system and shaders, player movement/interaction, and implementation of the games dynamic audio using Wwise.
- Used Ableton Live to create and edit music, SFX, and voice lines that enhance the game’s feel. Managed a team of two other sound designers and a composer and worked with them to sculpt Achromatic’s soundscape.
SNAILBOARDER, Burlington, VT Spring 2021
Programmer, Sound Designer (Team Size: 8)
- Single player 3D skateboarding game where the player takes the role of a snail trying to win a skateboarding competition by learning and mastering various tricks and skills. Using the different styled skatepark around them, the player can score more points by pleasing certain judges.
- Used the Unity Engine and C# to program the game’s mechanics. Key features worked on include skateboarding physics and interaction with different skatepark obstacles (ramps, pipes, rails).
- Used Ableton Live to create a unique background track and sound effects to increase player immersion.
EDUCATION
Bachelor of Science, Game Programming, minor in Mathematics, Champlain College, Burlington, VT (2022)
- Champlayers Drama Club, Member and Leadership Team (Fall 2018 – Spring 2022).
- Relevant Coursework: Capstone, Game Studio I, II, and III, Adv Animation Prog, Game Physics, Graphics I and II, Adv Sem in Game Prog, Game AI, Game Architecture, Game Tech I, Sound Design for Games, Adv Projects in Sonic Arts, Linear Algebra, Vector Calculus.
SKILLS
Technical Skills:
- C++, C#, C, Unity, Unreal Engine 4, Microsoft Visual Studio 2019/22, OpenGL, GLSL/Shaders, Shader Graph
- Wwise, DAWs (Ableton Live, Pro Tools)
- 3D Matrix and Vector Math
- Collision Detection Algorithms and Physics Programming
- Agile Development and Task Management (Jira), Version Control (Git, Perforce)
Soft Skills:
- Exceptional written, oral, and interpersonal communication
- Works well in individual, collaborative, and leadership environments
- Works efficiently and collaboratively in cross-disciplinary teams
- Effective time management and task prioritization